Got a present for ya!

Last night and today, I cranked through the first two-thirds of the GDI campaign of Command and Conquer 3.  Fun game so far, with fast-paced action and a fun aesthetic.  It’s a far cry from the epic buildup and large-scale strategy of Supreme Commander, and damned if I don’t miss dynamic camera zoom (damn you, Chris Taylor!), but churning out (relatively) large masses of infantry and tanks in no time flat is something I’ve been missing.  It’s like the two games are polar opposites, and each one does its specialty really, really well.

In any case, the GDI campaign has been as fun as I expected from the series, so far.  The objectives have been interesting and have had enough variation to be an improvement on the “Destroy everything” mission objectives of the past games.  One thing is that the GDI campaign has been quite easy so far, especially once they gave me Mammoth Tanks.  It seems that once I start building Mammoth Tanks, I just kind of stop taking losses.  Ryan thinks that means EA’s going to nerf them soon… I sure hope not!  I am afraid of moving on to skirmish mode though, and deathly afraid of multiplayer… the quick tactical shifts, fast reactions and micromanagement necessary to succeed in a game like this are beyond me.

Comments are closed.