And then there was BOOM.
Ryan and I just finished our first full game of Supreme Commander: Forged Alliance, and it was pretty epic. After our ignominious defeat the other night against three AI of varying difficulties on Seton’s Clutch, this time we went up against two Easy AI to give ourselves a chance to re-acclimate to the game. I played as the Seraphim, and worked primarily on not getting stuck in expansion brainlock… meaning I pushed myself to keep building and expanding at all times, and never sit back and just watch what was going on. I think I succeeded, for the most part, at least in building sheer numbers of buildings and units, but my teching up was pretty slow, so I can’t really say I was instrumental in our victory. Ryan did most of the work of keeping the enemy hordes at bay while we built up our production capabilities, though I can say that my T2 fighter-bombers did a fine job of removing enemy ships that were bombarding our firebases from out of range. My forces also sealed the deal, when I threw 150 or so T2 land units and around 100 fighter-bombers in behind a T4 Experimental Bomber (otherwise known as the WTF Bomber), supported by four battleships for coastal bombardment. While I followed that with two more Experimental Bombers to clean up, we had time to mess around and build and play with some of the new experimentals in the expansion pack. The game was finally ended, appropriately, with a shot from the Experimental Strategic Missile Launcher, a super-nuke, right on the bow of a submerged nuclear submarine that had been taking potshots at our shields for the last half of the game. Woo!
