Artillery Barrages and Rally Car Crashes
Ryan and I have moved on to Normal AI in Supreme Commander. I’ve improved my production to the point where I can keep up with him now, but I still tech up too slowly, and there’s still a bit of stagnation at certain points. We were still able to win fairly handily, thanks to Ryan’s early and constant harassment of the enemy. He kept them busy while I teched up and made an engineering-corps assault on the center of the map. That center island was a good staging ground for tech 2 artillery and Ryan’s fleet of naval gunships, which penned the AI in until my WTF Bomber and Ryan’s attack fleet could get in there to finish the job.
I messed around a bit with Trackmania United… it’s just as fun as the previous games, especially in platform mode, although it’s still frustrating at times. I’m also not sure I like the new, shiny graphical design… I liked it better when it was a little more cartoony, and when it was a vaguely top-down view, like old arcade racing games. Ah well… it still feels like it’ll be a nice time-killer.