Artillery Barrages and Rally Car Crashes

Ryan and I have moved on to Normal AI in Supreme Commander.  I’ve improved my production to the point where I can keep up with him now, but I still tech up too slowly, and there’s still a bit of stagnation at certain points.  We were still able to win fairly handily, thanks to Ryan’s early and constant harassment of the enemy.  He kept them busy while I teched up and made an engineering-corps assault on the center of the map.  That center island was a good staging ground for tech 2 artillery and Ryan’s fleet of naval gunships, which penned the AI in until my WTF Bomber and Ryan’s attack fleet could get in there to finish the job.

I messed around a bit with Trackmania United… it’s just as fun as the previous games, especially in platform mode, although it’s still frustrating at times.  I’m also not sure I like the new, shiny graphical design… I liked it better when it was a little more cartoony, and when it was a vaguely top-down view, like old arcade racing games.  Ah well… it still feels like it’ll be a nice time-killer.

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